﻿using Transformable_Engine_v2.Engine.Transformable_Math.Geometry;

namespace Transformable_Engine_v2.Engine.GameObjects.Containers
{
    public class VerticalListContainer : BaseListContainer
    {
        protected override TE_Vector2 GetNextElementPosition(TE_Vector2 childPosition)
        {
            return new TE_Vector2(childPosition.X, GetLatestChild().GetNextElementPosition().Y);
        }
    }
}